What I Learnt From Being a ‘Product Team’ of OneWith a career in product teams, this is what I learnt being a solo designer and developer.Jul 10Jul 10
Design is a team sportRejecting the ‘rock star designer’ trope — deisgn force for good in unifying teams and processes towards a common goalJan 23Jan 23
The Balancing act — the challenge of product design’s dual focusDigital design weaves between detailed execution and big-picture thinking, requiring constant context switching for impactful experiencesDec 18, 2023Dec 18, 2023
Emergent Practice versus Formulaic ProductionDigital Design transcends feature assembly. It’s about emergent practice and iteration, key to creating software that resonates.Dec 7, 2023Dec 7, 2023
How telling the business that you can’t trust our users, leads to ways you can trust users more.Recognising user data’s unreliability in product design is crucial. Using diverse research methods transforms this challenge into…Nov 28, 2023Nov 28, 2023
Digital expereinces are better designed non-digitallyDrawing, beyond a simple sketching tool, sharpens thinking, aids problem-solving, and enhances digital design through its tangible process.Nov 22, 2023Nov 22, 2023
When user research gets in the way of users.Effective user-centered design requires broad research to uncover latent needs, going beyond obvious user statements for deeper insights.Nov 13, 2023Nov 13, 2023
Feature-Driven vs Connection-Driven Design: recognising the often ignored levels of user experienceBeyond features: Digital design’s core is connecting users to narratives.Nov 7, 2023Nov 7, 2023
‘Dual track’ is often just another ‘feature factory’Merging Agile and Design is a challenge. Places I have worked have adopted a ‘dual track’ approach, and all have had problems.Jun 20, 2022Jun 20, 2022
Making the right thing.Great teams I have been involved have always been keenly focused on understanding their user as the basis for building the right thing.Nov 2, 2021Nov 2, 2021